PRINCIPLES OF THREE-DIMENSIONAL COMPUTER ANIMATION**

PRINCIPLES OF THREE-DIMENSIONAL COMPUTER ANIMATION**.

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The basics of 3D computer animation, updated to reflect the latest advances in animation technology. Retaining the structure and substance of the successful first edition, O'Rourke integrates techniques that have become an accepted part of technology since the book was published. New sections cover advanced modeling, rendering, and animating techniques, including expressions, blended surfaces, environment rendering, animation constraints, volumetric lights, and an expanded description of particle systems. A new chapter on animation production has been added

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