Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story'something played and something told. In Second Person, game ...
Beginning in the summer of 1922, philosopher Martin Heidegger (1889-1976) occupied a small, three-room cabin in the Black Forest Mountains of southern Germany. He ...
Art After Conceptual Art tracks the various legacies of conceptualist practice over the past three decades. This collection of essays by art historians from ...
In this long-awaited work, Dalibor Vesely proposes an alternative to the narrow vision of contemporary architecture as a discipline that can be treated as ...
The story of the Adam Joseph Lewis Center at Oberlin College--the first substantially green building to be built on a college campus--encompasses more than ...
The audible attributes of physical space have always contributed to the fabric of human culture, as demonstrated by prehistoric multimedia cave paintings, classical Greek ...
Artificial life, or a-life, is an interdisciplinary science focused on artificial systems that mimic the properties of living systems. In the 1990s, new media ...
The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators ...